Pinochle Glossary
A comprehensive dictionary of Pinochle terminology
Pinochle glossary: A complete reference of Pinochle terminology, from basic terms every beginner should know to advanced vocabulary used by competitive players.
Bidding & Game Structure
Auction ā The bidding process where players compete to win the right to name trump. The highest bidder wins the contract.
Bid ā A declaration of how many total points (melds + tricks) a player believes their team can score. The minimum opening bid is typically 20.
Contract ā The bid amount the winning bidder’s team must achieve to avoid being set.
Dealer ā The player who deals the cards. Rotates clockwise each round.
Hand ā One complete round of play including dealing, bidding, melding, and trick-taking.
Pass ā Declining to make a higher bid, removing yourself from the current auction.
Trump ā The suit declared by the winning bidder that outranks all other suits during trick play.
Melds
Around ā A group meld consisting of one card of the same rank from each of the four suits (e.g., Aces Around = Aā Aā„ A⦠Aā£).
Common Marriage ā A King and Queen of the same non-trump suit, worth 2 points.
Dix (Deece) ā The 9 of trump, worth 1 meld point in some variants.
Double Pinochle ā Both Jacks of Diamonds and both Queens of Spades (all 4 cards), worth 30 points.
Flush ā See “Run.”
Marriage ā A King and Queen of the same suit. Royal Marriage (trump) = 4 points; Common Marriage (non-trump) = 2 points.
Meld ā A specific combination of cards laid out during the melding phase for bonus points.
Pinochle ā The game’s namesake meld: Jack of Diamonds + Queen of Spades, worth 4 points.
Royal Marriage ā A King and Queen of the trump suit, worth 4 points.
Run (Flush) ā A-10-K-Q-J of the trump suit, worth 15 points. The highest-value standard meld.
Trick Play
Counter ā A card worth 1 point when captured in a trick: Aces, Tens, and Kings.
Duck ā To deliberately play a low card to avoid winning a trick.
Follow Suit ā The requirement to play a card of the same suit that was led, if possible.
Lead ā The first card played to a trick. The trick winner leads the next trick.
Renege (Revoke) ā Illegally failing to follow suit or trump when required. Usually results in a penalty.
Ruff (Trump) ā Playing a trump card on a trick led in a different suit. Mandatory when void in the led suit and holding trump.
Smear ā Playing a counter card on a trick your partner is winning, adding points to your team’s capture.
Trick ā A round of play where each player contributes one card. Won by the highest card of the led suit, or by the highest trump if ruffed.
Void ā Having no cards in a particular suit, forcing you to trump (if holding trump) or discard.
Scoring
Bags ā Not used in standard Pinochle (this is a Spades term). In Pinochle, overtricks have no penalty.
Counters ā Aces, Tens, and Kings collectively. 24 total in a standard Pinochle deck.
Last Trick ā The final trick of a hand, worth 1 bonus point to the team that wins it.
Meld Points ā Points earned from card combinations during the melding phase.
Set ā When the bidding team fails to make their bid. They lose points equal to their bid amount.
Trick Points ā Points earned from capturing counter cards during trick play. Max 25 per hand (24 counters + 1 last trick bonus).
Deck & Cards
Pinochle Deck ā A 48-card deck containing two copies each of 9, 10, J, Q, K, A in all four suits.
Card Ranking ā From highest to lowest: A ā 10 ā K ā Q ā J ā 9. The 10 ranks above the King, unlike in most card games.
Duplicate Cards ā Pinochle’s defining feature ā every card appears twice in the deck, creating unique strategic situations.
Game Variants
Cutthroat ā Three-player Pinochle with no partnerships. Each player plays individually.
Double Deck ā Uses 80 cards (two Pinochle decks). 20 cards per player with higher meld values and bids.
Two-Hand ā A two-player variant where cards are drawn from a stock pile between tricks.
Widow ā The leftover cards (usually 3) in three-hand Pinochle, taken by the high bidder.
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