Riichi Mahjong Guide — Japanese Mahjong Rules & Strategy
Yaku, han/fu scoring, riichi declaration, furiten, dora, and everything that makes Japanese Mahjong the world's most competitive variant.
Riichi Mahjong (also called Japanese Mahjong) is the most competitively developed variant of Mahjong. Played with 136 tiles, it adds the riichi declaration, furiten rule, yaku requirements, and a han/fu scoring system that reward deep strategic play.
What Makes Riichi Mahjong Different
Riichi Mahjong shares the core Mahjong mechanics — draw, discard, form sets, complete a winning hand — but adds rules that dramatically increase strategic depth:
- Yaku requirement: You must have at least one scoring pattern to win. No yaku = no win.
- Riichi: A unique declaration available to concealed tenpai hands.
- Furiten: If your winning tile is in your discard pool, you can only win by self-draw.
- Dora: Bonus tiles that add han without being yaku themselves.
- Strict scoring: The han/fu system precisely determines payment amounts.
The Tile Set
Riichi Mahjong uses 136 tiles — the standard 144 minus the 8 bonus tiles (Flowers and Seasons):
| Category | Tiles | Total |
|---|---|---|
| Bamboo (1–9) | 4 copies each | 36 |
| Characters (1–9) | 4 copies each | 36 |
| Dots (1–9) | 4 copies each | 36 |
| Wind tiles (E/S/W/N) | 4 copies each | 16 |
| Dragon tiles (Red/Green/White) | 4 copies each | 12 |
| Total | 136 |
Some rulesets add red fives (赤五) — one red 5 in each suit replaces a normal 5 and acts as dora (1 bonus han each).
Yaku — Scoring Patterns
Every winning hand in Riichi Mahjong must contain at least one yaku. Yaku are specific patterns or conditions that validate your hand and determine its base value.
Common 1-Han Yaku
| Yaku | Condition |
|---|---|
| Riichi (立直) | Declare tenpai with a concealed hand, stake 1,000 points |
| Tsumo (門前清自摸和) | Win by self-draw with a concealed hand |
| Tanyao (断么九) | Hand contains only simples (2–8, no terminals or honors) |
| Pinfu (平和) | Concealed hand, all sequences, non-yakuhai pair, two-sided wait |
| Iipeikou (一盃口) | Two identical sequences in the same suit |
| Yakuhai (役牌) | Triplet of dragons, seat wind, or round wind |
Common 2-Han Yaku
| Yaku | Condition |
|---|---|
| Double Riichi (ダブル立直) | Declare riichi on your very first discard |
| Chanta (混全帯么九) | Every set and the pair contains a terminal or honor |
| Ittsu (一気通貫) | Sequences 1-2-3, 4-5-6, 7-8-9 in the same suit |
| San Shoku (三色同順) | Same sequence (e.g., 4-5-6) in all three suits |
| Toitoi (対々和) | All triplets/quads, no sequences |
| San Ankou (三暗刻) | Three concealed triplets |
Common 3-Han Yaku
| Yaku | Condition |
|---|---|
| Honitsu (混一色) | One suit plus honor tiles only |
| Junchan (純全帯么九) | Every set and pair contains a terminal (no honors) |
| Ryanpeikou (二盃口) | Two pairs of identical sequences |
6-Han Yaku
| Yaku | Condition |
|---|---|
| Chinitsu (清一色) | Entire hand is one suit, no honors |
Yakuman (Limit Hands)
Yakuman are the rarest and most valuable hands:
| Yakuman | Condition |
|---|---|
| Kokushi Musou (国士無双) | One of each terminal and honor tile + one duplicate (Thirteen Orphans) |
| Suu Ankou (四暗刻) | Four concealed triplets |
| Daisangen (大三元) | Triplets of all three dragons |
| Shousuushii (小四喜) | Three wind triplets + wind pair |
| Daisuushii (大四喜) | Triplets of all four winds |
| Tsuuiisou (字一色) | All honors — only wind and dragon tiles |
| Chinroutou (清老頭) | All terminals — only 1s and 9s |
| Ryuuiisou (緑一色) | All green tiles (2, 3, 4, 6, 8 Bamboo + Green Dragon) |
| Chuuren Poutou (九蓮宝燈) | 1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit + any tile in that suit |
| Suu Kantsu (四槓子) | Four quads |
| Tenhou/Chiihou (天和/地和) | Win on the very first draw (dealer/non-dealer) |
The Riichi Declaration
Riichi is the signature mechanic of Japanese Mahjong. When you are tenpai (one tile from winning) with a fully concealed hand, you may declare riichi:
How Riichi Works
- Announce “Riichi” and place 1,000 points on the table as a stake
- Turn your discard sideways to signal the declaration
- Your hand is now locked — you cannot change any tiles (except to declare a concealed kan if it doesn’t change your wait)
- If you win, you collect the 1,000-point stake(s) plus bonus scoring
Benefits of Riichi
- Riichi itself is a yaku — adds 1 han to your hand
- Ippatsu — If you win within one turn cycle of declaring riichi (before anyone calls), you get +1 han
- Ura-dora — When you win after riichi, flip tiles under the dora indicators for additional potential han
Risks of Riichi
- You stake 1,000 points (lost if you don’t win)
- Your hand is locked — no defensive flexibility
- Opponents know you’re tenpai and will play defensively
- If you deal in after riichi, the penalty can be severe
Riichi vs. Dama (Silent Tenpai)
Dama means staying tenpai without declaring riichi. Advantages: you maintain flexibility, opponents don’t know you’re ready, and you can still win by ron. Disadvantage: you miss the han bonus, ippatsu chance, and ura-dora.
Expert players declare riichi when the extra han significantly increases their payout, and stay dama when the hand is already valuable or when defense might become necessary.
The Furiten Rule
Furiten is one of the most important rules in Riichi Mahjong:
If any of your winning tiles exist in your discard pool, you are furiten and cannot win by ron.
Types of Furiten
| Type | Condition | Duration |
|---|---|---|
| Permanent furiten | Your winning tile is in your discards | Until the hand ends |
| Temporary furiten | You passed on claiming a winning tile from someone’s discard | Until your next draw |
| Riichi furiten | After declaring riichi, you pass on any winning tile | Until the hand ends |
Why Furiten Matters
Furiten forces players to:
- Track their own discards carefully
- Sometimes fold hands they could otherwise win
- Think twice before discarding potential winning tiles early
- Consider whether their current wait pattern includes tiles they’ve already discarded
Dora — Bonus Tiles
Dora add han to your hand without being yaku themselves (you still need at least one yaku to win).
How Dora Works
- At the start of each hand, flip one tile on the dead wall — this is the dora indicator
- The tile one step above the indicator is the dora (e.g., if the indicator is 3 Dots, all 4 Dots are dora)
- For honor tiles: East→South→West→North→East and Red→Green→White→Red
- Each dora tile in your hand adds 1 han
Types of Dora
| Type | When Revealed |
|---|---|
| Regular dora | Visible from the start of the hand |
| Kan dora | Revealed when a kan (quad) is declared |
| Ura-dora | Revealed only when winning after declaring riichi |
| Red fives | Always count as dora (optional rule, very common) |
Han/Fu Scoring System
Riichi Mahjong uses a two-component scoring system:
Han (翻)
Han are the multiplier component. They come from yaku and dora.
Fu (符)
Fu are base points derived from the composition of your hand:
| Source | Fu |
|---|---|
| Winning by tsumo | +2 |
| Closed ron | +10 (base 30) |
| Open hand base | 20 |
| Triplet of simples (concealed) | +4 |
| Triplet of simples (open) | +2 |
| Triplet of terminals/honors (concealed) | +8 |
| Triplet of terminals/honors (open) | +4 |
| Pair of yakuhai | +2 |
| Edge/closed/pair wait | +2 |
Calculating Payment
The formula: Base points = fu × 2^(han+2)
In practice, most players use lookup tables:
| Han | 30 fu | 40 fu | 50 fu |
|---|---|---|---|
| 1 | 1,000 | 1,300 | 1,600 |
| 2 | 2,000 | 2,600 | 3,200 |
| 3 | 3,900 | 5,200 | 6,400 |
| 4 | 7,700 | — | — |
At 5+ han, the hand becomes a limit hand (mangan, haneman, baiman, sanbaiman, or yakuman) with fixed payouts regardless of fu.
| Han | Limit | Dealer Tsumo | Non-dealer Tsumo |
|---|---|---|---|
| 5 | Mangan | 4,000 all | 2,000/4,000 |
| 6–7 | Haneman | 6,000 all | 3,000/6,000 |
| 8–10 | Baiman | 8,000 all | 4,000/8,000 |
| 11–12 | Sanbaiman | 12,000 all | 6,000/12,000 |
| 13+ | Yakuman | 16,000 all | 8,000/16,000 |
Key Strategic Concepts
Push vs. Fold
The central strategic decision in Riichi Mahjong: do you continue pursuing your hand (push) or abandon it to avoid dealing in (fold)? This depends on your hand value, proximity to tenpai, opponents’ threat level, and the game situation.
Tile Efficiency
In Riichi Mahjong, tile efficiency is paramount because you need both speed (to win before opponents) and yaku (to have a valid winning hand). Balancing these two requirements is the core skill.
Defense After Riichi
When an opponent declares riichi, you must decide immediately: push toward your own win, or fold and discard only safe tiles? The answer depends on your own hand strength and how dangerous the riichi player’s discards look.
Where to Play Riichi Mahjong
| Platform | Notes |
|---|---|
| Mahjong Soul | Free, anime-styled, large global player base, browser and mobile |
| Tenhou | Hardcore competitive platform, Japanese interface, respected ranking system |
| Riichi City | English-friendly, modern interface |
| Physical tiles | Many game stores carry Japanese Mahjong sets |
Further Reading
- Mahjong Scoring — Compare Riichi scoring to other variants
- Defensive Play — Essential defense techniques for Riichi
- Winning Hands — Common patterns you’ll build in Riichi
- Mahjong Strategy — Broader strategic framework
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