Mahjong scoring varies dramatically across variants — from the simple fan-doubling of Hong Kong Mahjong to the mathematical precision of Riichi’s han/fu system. This guide explains how scoring works in every major variant.

Scoring Concepts Shared Across Variants

Despite the differences, most Mahjong scoring systems share these principles:

  1. Pattern-based value: The specific combination of tiles in your hand determines its worth
  2. Multiplier system: Scoring patterns act as multipliers on a base value
  3. Winner takes payment: The winning player receives points from one or more losing players
  4. Self-draw vs. discard: How you win often affects who pays and how much
  5. Dealer bonus: In most variants, the dealer receives increased payouts

Chinese Classical Scoring

The System

Chinese Classical Mahjong uses a base points + fan (doubles) system:

  1. Calculate base points from your hand composition
  2. Count fan (番) from scoring patterns
  3. Final score = base points × 2^fan

Base Points

ElementPoints
Winning hand (base)10
Winning by self-draw+2
Each flower/season tile+4
Concealed handAdditional points

Fan Patterns

PatternFan
Self-draw win (tsumo)1
All sequences (no pon)1
One-chance wait1
All triplets2
Half flush3
All terminals and honors4
Full flush6
All honorsLimit
Thirteen orphansLimit

Payment Rules

The player who discarded the winning tile typically pays the full value. For a self-draw win, all three opponents share the payment. The dealer pays and receives double in most house rules.

Limit Hands

To prevent astronomical scores, Chinese Classical uses limit values. Once a hand reaches a certain fan threshold, it caps at the limit regardless of additional patterns.


Riichi Mahjong (Han/Fu) Scoring

Riichi Mahjong has the most precise scoring system. Every hand is valued using two components:

Han (翻) — The Multiplier

Han come from yaku (scoring patterns) and dora (bonus tiles):

SourceExample
YakuRiichi (1 han), Tanyao (1 han), Chinitsu (6 han)
DoraEach dora tile in your hand = 1 han

Fu (符) — The Base

Fu are calculated from the composition of your hand:

ComponentFu Value
Base fu (concealed ron)30
Base fu (open hand or tsumo)20
Tsumo win+2
Concealed triplet (simples)+4
Concealed triplet (terminals/honors)+8
Open triplet (simples)+2
Open triplet (terminals/honors)+4
Concealed quad (simples)+16
Concealed quad (terminals/honors)+32
Open quad (simples)+8
Open quad (terminals/honors)+16
Yakuhai pair+2
Edge/closed/pair wait+2

Fu are always rounded up to the nearest 10.

The Scoring Table

Here are the most common payment values for non-dealer winning by ron:

Han \ Fu253040506070
11,0001,3001,6002,0002,300
21,6002,0002,6003,2003,9004,500
33,2003,9005,2006,4007,7008,000
46,4007,7008,0008,0008,0008,000

Limit Hands

At 5+ han, scoring shifts to fixed payouts:

LimitHanNon-dealer RonDealer Ron
Mangan58,00012,000
Haneman6–712,00018,000
Baiman8–1016,00024,000
Sanbaiman11–1224,00036,000
Yakuman13+32,00048,000

Tsumo Payments

When winning by self-draw (tsumo), each opponent pays a portion:

  • Non-dealer tsumo: Dealer pays double, other two players pay the smaller amount
  • Dealer tsumo: All three opponents pay equally

Example: Mangan tsumo by non-dealer = 2,000 from each non-dealer + 4,000 from dealer.


American Mahjong Scoring

The Card System

American Mahjong scoring is entirely different from Asian variants. The NMJL publishes an annual card listing all valid winning hands with their point values.

How It Works

  1. Study the current year’s card
  2. Build one of the listed hand patterns
  3. If you complete the hand, you win the listed point value
  4. Point values vary by hand difficulty (typically 25 to 100+ points)

Card Categories

The annual card organizes hands into categories:

CategoryExample
2468Hands using only even-numbered tiles
Consecutive RunSequences across suits or values
13579Hands using only odd-numbered tiles
Winds/DragonsHonor-tile-focused hands
369Hands built around 3, 6, and 9 tiles
Singles and PairsHands with unusual pair patterns

Scoring and Payment

Payment is determined by the hand’s listed value and whether it was won by self-draw or discard:

  • Discard win: The player who discarded pays double the hand value. The other two players each pay single value.
  • Self-draw win: All three opponents pay double the hand value.

Hong Kong Mahjong Scoring

The System

Hong Kong Mahjong uses straightforward fan-based scoring with a minimum fan requirement (typically 3 fan):

Common Fan Values

PatternFan
All sequences (chicken hand)0
Common hand (mixed chi, concealed)1
Self-draw1
All triplets3
Half flush3
Mixed terminals3
Full flush6
All terminals/honors10

Payment Calculation

Base payment × 2^fan. Common structures use a table:

FanPayment (approximate)
3Base payment
42× base
54× base
68× base
7+16× base (usually capped)

Competition Mahjong (MCR) Scoring

The System

MCR uses an 81-pattern fan system with a minimum of 8 fan to win:

Selected Patterns

PatternFan
All Chows5
Concealed Hand2
Self-Drawn1
Seven Pairs24
Full Flush24
All Terminals32
Four Concealed Pungs64
Thirteen Orphans88
Big Four Winds88

Scoring Calculation

In MCR, hands must total at least 8 fan from the combined patterns. The winner receives their fan total as points, plus a base of 8 points from each opponent. Patterns can stack — a hand might combine “All Chows” (5 fan) + “Concealed Hand” (2 fan) + “Self-Drawn” (1 fan) = 8 fan exactly.


Scoring Comparison Across Variants

AspectChinese ClassicalRiichiAmericanHong KongMCR
SystemBase × fanHan/FuCard valueFan doublesFan total
Min. to winNone/Low1 yakuCard match3 fan8 fan
ComplexityMediumHighLow-MediumLowMedium-High
Auto-scoring appsSomeManyYes (NMJL)SomeSome
Standard tablesNo (varies)YesAnnual cardApproximateOfficial

Tips for Learning Scoring

  1. Start with the basics — Don’t try to memorize every scoring table immediately. Learn the common hands and their values.
  2. Use apps — Scoring calculators are available for every variant. Use them until you internalize the system.
  3. Focus on han in Riichi — Fu calculation matters less at higher han values because limit hands override the fu component.
  4. Know the minimums — Understand the minimum winning requirements for your variant so you don’t accidentally build an invalid hand.
  5. Practice scoring hands — After each game, manually calculate your hand’s value to build the skill.

Further Reading