Yatzy Score Sheet — Printable & Scoring Guide
Download-ready score sheet plus a complete guide to filling out every category.
Your Yatzy (Yahtzee) score sheet reference — every category explained with scoring tips.
Whether you’re using a paper score sheet or playing online, understanding every category and its optimal strategy is the key to high scores.
Score Sheet Layout
Upper Section
The goal: score at least 63 total to earn the 35-point bonus.
| Category | What Counts | Max Score | Bonus Target |
|---|---|---|---|
| Ones | Sum of all 1s | 5 | 3 (three 1s) |
| Twos | Sum of all 2s | 10 | 6 (three 2s) |
| Threes | Sum of all 3s | 15 | 9 (three 3s) |
| Fours | Sum of all 4s | 20 | 12 (three 4s) |
| Fives | Sum of all 5s | 25 | 15 (three 5s) |
| Sixes | Sum of all 6s | 30 | 18 (three 6s) |
| Upper Bonus | Automatic if total ≥ 63 | 35 | — |
Target column: If you average 3 of each number, you hit exactly 63. Every number above that is bonus buffer; every number below must be compensated elsewhere.
Lower Section
| Category | Requirement | Score |
|---|---|---|
| Three of a Kind | 3 dice showing same number | Sum of ALL 5 dice |
| Four of a Kind | 4 dice showing same number | Sum of ALL 5 dice |
| Full House | 3 of one number + 2 of another | 25 (fixed) |
| Small Straight | 4 sequential numbers (1-2-3-4, 2-3-4-5, or 3-4-5-6) | 30 (fixed) |
| Large Straight | 5 sequential numbers (1-2-3-4-5 or 2-3-4-5-6) | 40 (fixed) |
| Yatzy (Yahtzee) | All 5 dice the same | 50 (fixed) |
| Chance | Any dice | Sum of ALL 5 dice |
Category-by-Category Scoring Guide
Upper Section Strategy
| Category | Good Score | Great Score | When to Fill |
|---|---|---|---|
| Ones | 3+ | 4-5 | Early — lowest impact |
| Twos | 6+ | 8-10 | Early |
| Threes | 9+ | 12-15 | Mid-game |
| Fours | 12+ | 16-20 | Mid-game |
| Fives | 15+ | 20-25 | When you have 3+ fives |
| Sixes | 18+ | 24-30 | When you have 3+ sixes |
Priority: Fives and Sixes matter most for the bonus. If you roll four 6s, take it in Sixes (24 points, 6 above the target) rather than wasting it elsewhere.
Lower Section Strategy
Three of a Kind: Score = sum of all 5 dice. Best with three 6s + high other dice. Good score: 22+.
Four of a Kind: Same as three of a kind but rarer. Four 6s + a 5 = 29 points.
Full House: Always 25 — whether it’s 1-1-1-2-2 or 6-6-6-5-5. Take it when you get it.
Small Straight: Always 30. Any four in sequence: {1,2,3,4}, {2,3,4,5}, or {3,4,5,6}.
Large Straight: Always 40. All five in sequence: {1,2,3,4,5} or {2,3,4,5,6}.
Yatzy (Yahtzee): 50 points. Five of a kind. The most exciting roll in the game.
Chance: Sum of all dice with no requirements. Use this for strong rolls that don’t fit a better category, or dump a terrible roll here. Good score: 25+.
Score Sheet Template
UPPER SECTION | Score
-----------------------|------
Ones (sum of 1s) | ___
Twos (sum of 2s) | ___
Threes (sum of 3s) | ___
Fours (sum of 4s) | ___
Fives (sum of 5s) | ___
Sixes (sum of 6s) | ___
Upper Total | ___
Bonus (35 if ≥63) | ___
UPPER TOTAL | ___
|
LOWER SECTION | Score
-----------------------|------
Three of a Kind | ___
Four of a Kind | ___
Full House (25) | ___
Small Straight (30) | ___
Large Straight (40) | ___
Yatzy (50) | ___
Chance | ___
LOWER TOTAL | ___
|
GRAND TOTAL | ___
The 63-Point Bonus Tracker
Track your upper section progress against the target:
| Category | Target | Actual | Over/Under |
|---|---|---|---|
| Ones | 3 | ___ | ___ |
| Twos | 6 | ___ | ___ |
| Threes | 9 | ___ | ___ |
| Fours | 12 | ___ | ___ |
| Fives | 15 | ___ | ___ |
| Sixes | 18 | ___ | ___ |
| Total | 63 | ___ | ___ |
If you’re running behind the targets, prioritize upper section categories with later rolls. If you’re ahead, you can afford to sacrifice an upper category for a better lower-section score.
Common Scoring Mistakes
- Forgetting Chance exists. Use it for good rolls that don’t fit elsewhere — don’t waste it on a low total.
- Ignoring the upper bonus. 35 points is significant. Always track your progress toward 63.
- Scoring Three of a Kind too low. It counts ALL 5 dice, not just the matching ones. Three 5s + 4 + 6 = 25, not 15.
- Sacrificing the wrong category. When you must write a 0, sacrifice the category least likely to score well given remaining rolls.
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