Whist vs Hearts: These two trick-taking games share the same foundation but take opposite approaches. In Whist, you want to win tricks. In Hearts, you desperately want to avoid them. Here’s how they compare.

Side-by-Side Comparison

FeatureWhistHearts
Players4 (2 partnerships)3–4 (individual)
GoalWin tricksAvoid penalty cards
Trump suitRandom (last card dealt)None
PartnershipsYes (fixed)No (free-for-all)
Card passingNoYes (3 cards each round)
ScoringPoints for tricks above 6Penalty points for hearts + Q♠
Best scoreHighLow
Special playNoneShoot the moon
Game endFirst to 5 or 7 pointsSomeone reaches 100; lowest wins

Opposite Objectives

This is the core difference:

Whist: Win Tricks

Every trick your partnership wins above 6 scores a point. The goal is simple — take as many tricks as possible. High cards are powerful. Trumps are weapons. You want to play well enough to win.

Hearts: Avoid Tricks (Mostly)

In Hearts, specific cards carry penalty points:

CardPoints
Each Heart (♥)1 point
Queen of Spades (Q♠)13 points
All others0 points

Total per round: 26 penalty points. The player with the fewest points when someone hits 100 wins. So while Whist rewards aggression, Hearts rewards evasion and caution.

The exception? Shooting the moon: taking ALL 26 penalty points in one round gives every opponent 26 points instead. This audacious move flips the entire game on its head — a mechanic Whist doesn’t have.


Trump vs No Trump

Whist: Trump Suit Is Central

The trump suit in Whist is the most powerful strategic element. Trumps beat any card of any other suit. Trump management — when to play them, when to hold them, when to lead them — is the core skill.

Hearts: No Trumps at All

Hearts removed the trump suit entirely. The highest card of the suit led always wins. No suit has special power. This means:

  • You can’t forcefully win tricks by trumping
  • Defensive play focuses on voiding suits and ducking
  • Power comes from being void in a suit (to discard penalty cards on others’ leads)

Partnerships vs Free-for-All

Whist: Partners

Two partnerships of 2, seated across from each other. Partners share a score and communicate through card play. The social dynamic is cooperative — you and your partner work together against the other team.

Hearts: Every Player for Themselves

No partners in Hearts. Every player is trying to minimize their own penalty points. This creates:

  • A more cutthroat atmosphere
  • Temporary alliances (dumping points on the leader)
  • Social dynamics that shift hand-to-hand

Card Passing (Hearts Only)

Hearts adds a card-passing phase before each hand:

RoundPass Direction
1Left
2Right
3Across
4No pass

Players select 3 cards to pass. This lets you:

  • Dump dangerous high cards
  • Void a suit for future discards
  • Set up a moon shot

Whist has no equivalent — cards are dealt, trump is set, and play begins immediately.


Strategic Differences

Strategy ElementWhistHearts
High cardsAssets (win tricks)Liabilities (force you to take tricks)
Voiding suitsUseful (can trump)Critical (dump penalties)
Reading opponentsWho has what strength?Who’s trying to shoot the moon?
Risk-takingLead strong, push advantageDuck, dodge, avoid — unless shooting
Partner cooperationCentral skillN/A (no partners)

In Whist:

You want strong cards, especially in trump. Aces and Kings are your best friends. Lead from strength, draw trumps, and establish your long suits.

In Hearts:

High cards are dangerous. The Ace of Hearts is a liability. The Q♠ can devastate you. Strategy revolves around:

  • Getting rid of dangerous cards (through passing)
  • Voiding suits so you can dump hearts on others’ leads
  • Watching for moon-shot attempts and blocking them

Which Game Should You Play?

Choose Whist If…Choose Hearts If…
You enjoy team playYou prefer free-for-all competition
You like the power of trumpsYou enjoy trick-avoidance puzzle
You want cooperative strategyYou like cutthroat dynamics
You prefer simple scoringYou enjoy dramatic swings (moon shots)
Historical appeal mattersYou want a widely available online game

Play Hearts and More