Whist scoring is elegant in its simplicity compared to its descendant Bridge. The system revolves around the book (first 6 tricks), points per trick above the book, and the rubber format for match play.

Basic Scoring

The Book

In Whist, the first 6 tricks won by a partnership are called the book. The book earns no points — it’s the baseline expectation for a partnership holding half the deck.

  • There are 13 tricks total per hand
  • 2 partnerships competing
  • 6 tricks is roughly half (actually just under), so winning 6 is not an achievement — it’s the minimum

Points Per Trick

Each trick won above the book (above 6) scores 1 point for the partnership.

Tricks Won Tricks Above Book Points Scored
6 or fewer 0 0
7 1 1
8 2 2
9 3 3
10 4 4
11 5 5
12 6 6
13 (sweep) 7 7

The maximum possible score in a single hand is 7 points (winning all 13 tricks). This is called a slam or a sweep — extremely rare in practice.


Game Target

A game of Whist ends when one partnership reaches the agreed-upon point total:

Tradition Points to Win Game
English (Portland Club rules) 5 points
American (American Whist League) 7 points
Casual / House rules Varies (often 5, 7, or 10)

When a partnership reaches the target, the game ends immediately — even mid-hand if the points from honors push them over.


Rubber Play

A rubber is a match of Whist consisting of the best of 3 games. The first partnership to win 2 games wins the rubber.

Rubber Scoring

Outcome Score
Win rubber 2–0 Higher prestige (some traditions award bonus)
Win rubber 2–1 Standard win

In social Whist, the rubber is the standard unit of play. Players often rotate partners after each rubber, or play a fixed number of rubbers in an evening.

Carryover Points

In some traditions, points from the losing game do not carry over to the next game. Each game starts fresh at 0–0. Only the number of games won (2 out of 3) matters for the rubber.


Honor Bonuses (Traditional Rules)

Under the Portland Club rules (the traditional English standard), honor cards — the Ace, King, Queen, and Jack of the trump suit — provide bonus points.

How Honors Work

At the end of each hand, partnerships declare their trump honors:

Honors Held (Between Partners) Bonus Points
All 4 honors (A, K, Q, J of trump) 4 points
Any 3 honors 2 points
2 or fewer honors 0 points

Important Honor Rules

  • Honors are scored in addition to trick points
  • Honors are declared after the hand is played
  • Both partnerships declare independently
  • Honors can push a partnership over the game target
  • Honors at the start of a game count normally

Example

Partnership A wins 8 tricks (2 points above book) and holds 3 trump honors (2 bonus points). Total for the hand: 4 points.

Partnership B wins 5 tricks (0 points above book) and holds 1 trump honor (0 bonus). Total: 0 points.


Scoring Without Honors (Modern Simplification)

Many modern Whist players skip honor bonuses entirely. Without honors:

  • Scoring depends purely on tricks won
  • The game is more skill-based (honors are purely luck of the deal)
  • Games take slightly longer (fewer bonus points per hand)
  • Play is simpler to track

The American Whist League historically favored no honors, arguing that they introduced too much luck into a skill game.


Scoring Variations Across Whist Variants

Different Whist variants use different scoring systems:

Variant Scoring System
Classic Whist 1 point per trick above 6
Bid Whist Based on making/failing bid (book of 6)
Knock-Out Whist Elimination (no points — last player standing wins)
Solo Whist Payment per contract (chip-based)
Romanian Whist Bonus for exact bid, penalty for missing
Minnesota Whist +1 for “high” tricks, −1 for “low” tricks

Sample Scoring Sheet

Here’s how a typical game-to-5 might look:

Hand Partnership A Tricks A Points (This Hand) A Running Total Partnership B Tricks B Points (This Hand) B Running Total
1 8 2 2 5 0 0
2 6 0 2 7 1 1
3 9 3 5 4 0 1

Partnership A wins Game 1 by reaching 5 points after 3 hands.


Scoring Tips

  • Track running totals for both sides after every hand
  • Remember: both partnerships’ trick totals must add to 13
  • If one side wins 8, the other won 5 — simple math to verify
  • With honors: declare them honestly; experienced players will know if something seems off
  • Agree on rules before playing: game to 5 or 7? With or without honors? This avoids disputes.

From Whist’s Simplicity to Bridge’s Complexity

Whist’s clean scoring (1 point per trick above 6) was one of the things Bridge dramatically complicated. Bridge scoring includes trick points, overtricks, undertricks, game bonuses, slam bonuses, vulnerability multipliers, and rubber bonuses — a system so intricate that most casual Bridge players use reference cards.

If you appreciate Whist’s straightforward scoring, you may also enjoy Spades or Hearts, which have relatively simple scoring systems. If you want maximum scoring complexity, Bridge awaits.