German Whist — Complete Guide
How to play German Whist, the strategic 2-player variant with a drawing phase and a closed-hand phase.
What Is German Whist?
German Whist is a 2-player trick-taking card game based on standard Whist. It splits the 52-card deck into two phases: a drawing phase where players alternately win face-up or face-down stock cards, and a closed-hand phase where the winner is determined by who takes more tricks.
The game is an excellent introduction to strategic card play for two — simpler than Piquet or Gin Rummy, but with more depth than War or Snap. It typically takes 20–30 minutes per game.
What You Need
- 1 standard 52-card deck
- 2 players
Setup
- Cut the deck to decide dealer (higher card deals)
- Dealer deals 13 cards to each player, one at a time, alternating
- Place the remaining 26 cards face-down as the stock pile
- Turn the top card of the stock face-up beside the pile — its suit is trump for the entire game
- The face-up card is the first “prize” available to the winner of the first trick
Phase 1 — The Drawing Phase (First 13 Tricks)
The goal: Build a stronger hand for the closed phase by winning valuable face-up stock cards.
How each trick works
- Non-dealer leads any card to the first trick (dealer leads in subsequent tricks — see below)
- Opponent must follow suit if able; may play any card if unable
- Highest card of the led suit wins the trick — unless a trump was played, in which case highest trump wins
- Winner of the trick takes the face-up card from the stock and adds it to their hand
- Loser of the trick draws the next card from the stock (blind — face-down)
- The next card in the stock is turned face-up to become the prize for the next trick
- Winner of the trick leads the next trick
After 13 drawing-phase tricks
- Both players have exactly 13 cards in hand (won cards replace played cards)
- The stock is now empty
- The face-up trump card is taken by whoever won the last drawing-phase trick
- Phase 2 begins
Important: Tricks won during the drawing phase do NOT count toward winning. Only Phase 2 trick counts matter.
Phase 2 — The Closed-Hand Phase (Last 13 Tricks)
The goal: Win more tricks than your opponent — first to 7 tricks wins.
How the closed phase works
- Non-dealer leads to the first trick of Phase 2 (or the winner of the last drawing trick — house rules vary; agree before the game)
- Standard trick-taking applies: follow suit, play trump or any card if you can’t follow
- No more drawing — hands are fixed
- Count tricks as the phase progresses
- The player who wins 7 or more of the 13 tricks wins the game
Card Rank (Both Phases)
| High → | → | → | → | → | → | → | → | → | → | → | → | Low |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A | K | Q | J | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
Trump cards beat all non-trump cards regardless of rank.
Scoring Variants
Win/loss: Most common — simply track who wins each game.
Points scoring: Count how many of the 13 closed-phase tricks each player wins. The winner scores the difference. Example: winner takes 9 tricks, loser takes 4 → winner scores 9 − 4 = 5 points. First to 7 (or 10) points wins the match.
Rubber: Play best of 3 games for a rubber; first to win 2 games wins the rubber.
Strategy
Drawing Phase Strategy
Fight for the face-up card only when it’s worth it
The key question before each drawing-phase trick: “Is the face-up stock card worth spending a strong card to win?” If the face-up card is a low trump or a high card in a suit you’re weak in, fight for it. If it’s a low off-suit card, let your opponent take it and draw something potentially better from the blind.
Protect your closed-phase hand
Don’t burn your best cards (high trumps, aces) just to win drawing-phase tricks. These are the cards that will win Phase 2. Use medium-strength cards to contest drawing-phase tricks.
Count what’s been taken
Watch which strong cards your opponent wins from the stock. If they’ve taken three trump cards and two aces, they’re building a dominant closed-phase hand — you’ll need to draw aggressively to compensate.
Force your opponent to reveal their hand
In the drawing phase you can see both the face-up prize card and which suit your opponent leads with — this reveals their hand composition. If they lead trumps aggressively, they may be trump-heavy. Use this information when planning Phase 2.
Closed Phase Strategy
Count remaining trumps
From the moment Phase 2 begins, count every trump played. When trumps are exhausted, long suits become winners — plan accordingly.
Lead your winners early
Aces and other guaranteed winners should be led early in Phase 2, before your opponent can void a suit and trump them. Every winner delayed is a risk.
Long suit establishment
If you have a 5-card suit with top honors, the bottom cards may become winners once the suit breaks. Lead the suit multiple times to exhaust the opponent’s holding.
Save a trump for the right moment
One trump held in reserve through mid-game can steal a critical trick from an opponent’s otherwise-winning sequence. Don’t waste trumps on low-value tricks early.
Count the score
At any point in Phase 2, you know how many tricks each player has won. If you’re ahead 6–4 with 3 tricks left, you only need one more — play conservatively. If you’re behind 4–6, you must win all 3 remaining tricks — switch to aggressive play.
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