Spades Variants — Popular Variations of the Game
From Mirror Spades to Joker Spades, explore the most popular ways people play Spades differently.
Standard Spades (Recap)
The standard game includes:
- 4 players in 2 partnerships
- Standard 52-card deck (no Jokers)
- Spades always trump
- Individual bidding, combined team score
- Nil and Blind Nil available
- 10-bag penalty (−100)
- Game to 500 points
Joker Spades
The most popular variant. Adds 2 Jokers to the deck.
Setup
- Remove 2♣ and 2♦ from the deck
- Add Big Joker and Little Joker
- Deck stays at 52 cards, 13 per player
Trump Hierarchy (Highest to Lowest)
- Big Joker
- Little Joker
- A♠
- K♠
- Q♠
- …down to 2♠
How It Changes the Game
- Jokers are the most powerful cards — guaranteed trick winners
- The A♠ is no longer the top trump
- Having a Joker is worth an automatic trick in your bid
- More trump power in the game overall
Two-Player Spades
Adapted for 2 players instead of partnerships.
Common Rules
- Deal 13 cards to each player
- Remaining 26 cards form a draw pile
- After each trick, both players draw a card
- No partnerships — head-to-head competition
- Bidding and scoring work the same
Strategy Differences
- No partner to coordinate with
- More information asymmetry (smaller hands visible)
- Trump management is even more critical with only 2 players
- More tricks to take per player
Three-Player Spades
Adapted for 3 players.
Common Rules
- Remove the 2♣ (deck = 51 cards, 17 per player)
- No partnerships — every player for themselves
- Each player bids individually
- 17 tricks per round (instead of 13)
- Scoring is individual
Strategy Differences
- No partner protection for Nil bids
- More tricks means higher bids are common
- Setting opponents is a critical strategy (help one to hurt another)
Six-Player Spades
For 6 players in 2 or 3 partnerships.
Two Teams of Three
- 3 vs 3, partners alternate seating
- Use 1 deck, deal 8-9 cards each (some cards removed)
- Team bids combine from all 3 partners
Three Teams of Two
- 2 vs 2 vs 2
- Partners sit across from each other
- More chaotic — two opponents to set, one partner to support
Suicide Spades
A high-stakes variant that restricts bidding.
Rule Change
- Partners must bid differently: one bids Nil (0) and the other bids higher
- The non-Nil partner carries the team’s entire trick obligation
- Creates extreme risk-reward every round
Strategy
- The Nil partner needs a genuinely weak hand
- The strong partner must bid aggressively (often 7+)
- Partnership coordination is even more critical
Mirror Spades
Both partners make the same bid.
Rule Change
- Partners must bid the same number
- If you bid 4, your partner must also bid 4 (team contract = 8)
- Communication through previous rounds is key
Strategy
- Requires reading your partner’s strength from their play
- Both hands need to be relatively equal in strength
- Extreme hands (very strong or very weak) cause problems
Whiz Spades
Players must always play a spade if they can.
Rule Change
- When void in the led suit, you must play a spade if you have one
- No option to sluff a non-spade when void
- The only bid options are Nil or the exact number of spades you hold
Strategy
- Highly constrained — much less choice in play
- Spade count directly determines your bid
- Nil is only possible with 0 spades (rare with 13 cards)
House Rules
Many groups play with custom modifications:
| House Rule | Description |
|---|---|
| No Blind Nil | Removes the Blind Nil option |
| Minimum bid of 4 | Team must bid at least 4 combined |
| No bags penalty | Removes the 10-bag rule |
| Game to 300 | Shorter game (vs. standard 500) |
| Boston (13 tricks) | Bonus for taking all 13 tricks |
| Deuce of Clubs leads | 2♣ must lead the first trick (like Hearts) |
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