A complete reference of every term and phrase you'll encounter while playing Battleship.
3 min read
Whether you are a first-time player reading the rules or an experienced strategist studying advanced guides, having a clear vocabulary helps. This glossary covers standard gameplay terms, strategy jargon, and variant-specific language.
Grid & Board Terms
Term
Definition
Ocean grid
The 10×10 grid where you place your own ships. Also called the “primary grid” or “home grid.”
Target grid
The 10×10 grid where you track shots fired at your opponent. Also called the “tracking grid.”
Coordinate
A cell reference combining a column letter and row number, such as B-7. Used to call shots.
Column
A vertical line on the grid, labeled A through J in the standard 10×10 layout.
Row
A horizontal line on the grid, numbered 1 through 10.
Cell / Square
A single space on the grid, identified by one coordinate.
Ship Names
Term
Definition
Carrier
The largest ship in a standard fleet, occupying 5 squares.
Battleship
A 4-square ship and the game’s namesake.
Cruiser
A 3-square ship. Sometimes called “Cruiser” or “Destroyer” depending on the edition.
Submarine
A 3-square ship. In some editions, the Submarine has special abilities.
Destroyer
The smallest ship in a standard fleet, occupying 2 squares.
Fleet
The complete set of five ships each player places on their ocean grid.
Gameplay Terms
Term
Definition
Shot
An attack on a single coordinate. In standard rules, each player fires one shot per turn.
Hit
A shot that lands on a square occupied by an opponent’s ship.
Miss
A shot that lands on an empty square.
Sunk
A ship whose every square has been hit. The defender must announce sinkings.
Turn
One player’s opportunity to fire a shot (or multiple shots in Salvo).
Peg
The small plastic marker inserted into a grid hole — red for hits, white for misses.
Call
The act of announcing a coordinate during your turn.
Strategy Terms
Term
Definition
Hunt mode
The phase of the game where you fire exploratory shots searching for ships.
Target mode
The phase following a hit, where you fire at adjacent squares to find and sink the ship.
Parity
A search technique using a checkerboard pattern to reduce the required search space by half.
Density map / Heat map
A probability grid showing how many possible ship placements overlap each square.
Cluster
A group of adjacent open squares where a ship could potentially fit.
Sweep
Firing in a systematic line or pattern across the grid during hunt mode.
Reversal
After following a hit line and missing, turning around to fire in the opposite direction.
Elimination
Ruling out squares where no ship can possibly fit, based on known hits and misses.
Spacing
The distance between hunt-mode shots, often adjusted based on the smallest unsunk ship.
Placement Terms
Term
Definition
Orientation
The direction a ship is placed — horizontal or vertical.
Edge placement
Positioning a ship along a border row or column of the grid.
Center placement
Positioning a ship in the middle region of the grid.
Overlap
Illegal placement where two ships share the same square.
Clustering
Placing multiple ships close together, increasing risk if one is found.
Variant & Special Terms
Term
Definition
Salvo
A variant where each player fires one shot per surviving ship each turn.
Commanders Battleship
A variant adding special power cards such as air strikes or radar scans.
Super weapon
An enhanced attack available in some electronic or variant editions.
Radar scan
A special ability that reveals whether any ship exists in a defined area.
Air strike
A special ability that attacks multiple squares at once, usually in a line or cross pattern.
Fog of war
The hidden-information aspect of the game, where neither player can see the other’s grid.
Abbreviations
Abbreviation
Meaning
CV
Carrier (from naval designation)
BB
Battleship
CA
Cruiser
SS
Submarine
DD
Destroyer
H
Hit
M
Miss
Using This Glossary
You do not need to memorize every term before playing. Start with a game or two, and when you encounter an unfamiliar word in a strategy guide, come back here to look it up. Over time, these terms will become second nature and help you communicate clearly about the game — whether you are discussing strategies with friends or reading advanced analysis.