Two Pillars of Abstract Strategy

Chess and reversi are both pure abstract strategy games — no dice, no hidden information, no luck. Every game is decided entirely by the players’ decisions. Both are played on square boards, both have tournaments and world championships, and both have been conquered by computer programs.

But beyond these surface similarities, the two games are profoundly different in their mechanics, strategy, learning curve, and culture.


The Rules Comparison

Feature Reversi Chess
Board 8×8 (same size) 8×8 (same size)
Pieces 64 identical discs 32 pieces of 6 different types
Piece movement No movement — discs are placed and flipped Each piece type has unique movement rules
Capture Flipping (reversible, non-destructive) Removal (permanent, destructive)
Objective Most discs at game end Checkmate the opponent’s king
Game end All squares filled or no legal moves Checkmate, stalemate, or draw agreement
Draws Possible (33–31 is the theoretically optimal outcome) Very common at high levels
Average game length ~60 moves total ~40 moves per player (~80 total half-moves)
Rules to learn One page Multiple pages (castling, en passant, promotion, etc.)

The most fundamental mechanical difference: in chess, captured pieces are removed permanently. In reversi, captured discs are flipped — they change sides but remain on the board. This means reversi has no attrition; every disc placed stays until the end.


Complexity Comparison

Game Tree Size

The game tree measures the total number of possible games:

Game Approximate Game Tree Size
Tic-tac-toe $10^5$
Checkers $10^{31}$
Reversi $10^{28}$
Chess $10^{120}$
Go (19×19) $10^{360}$

Chess has a game tree roughly $10^{92}$ times larger than reversi. This is an incomprehensibly large difference — it’s why chess remains unsolved while reversi was solved in 2023.

State Space

The state space counts the number of possible board positions:

Game Approximate State Space
Reversi $\sim 10^{28}$
Chess $\sim 10^{44}$

Again, chess far exceeds reversi in raw complexity.

Branching Factor

The average number of legal moves per turn:

Game Average Branching Factor
Reversi ~10
Chess ~35

Chess players face roughly 3.5 times as many options per move.

What This Means

By every computational complexity measure, chess is the dramatically more complex game. But complexity isn’t the same as difficulty or depth — reversi’s apparent simplicity conceals genuine strategic richness.


Strategic Depth Comparison

Material vs. Position

Chess is partly about material — the pieces you have. A queen is worth roughly 9 pawns. Losing material usually loses the game. Strategic decisions often revolve around whether a sacrifice (giving up material) provides sufficient positional compensation.

Reversi has no material concept. Every disc is identical, and having more discs is often actively harmful (reducing mobility). The game is purely positional — there’s no “piece advantage” to accumulate.

This is reversi’s most confusing aspect for chess players: having “more stuff” is usually bad.

Reversibility

Chess losses are permanent. A captured piece is gone forever (unless promoted). Positional advantages tend to compound — small edges grow larger over time.

Reversi positions are constantly reversible. A player with 50 discs can have 20 discs five moves later. The board state swings dramatically, and apparent advantages evaporate in moments.

This makes reversi’s late game highly volatile. In chess, a strong endgame position with material advantage is usually a calm conversion. In reversi, the endgame can involve massive disc swings where the player who looked hopelessly behind wins by a large margin.

Mobility

Both games value mobility — having more legal moves than your opponent. But the mechanisms differ:

Chess: Mobility comes from piece activity (well-placed pieces that control many squares), open files, and piece coordination.

Reversi: Mobility comes from having a small, compact position with few frontier discs. Paradoxically, “controlling” less of the board gives you more options.

Long-term Planning

Chess rewards long-term strategic plans that unfold over 10–20 moves: pawn structures, piece maneuvers, positional buildups.

Reversi plans tend to be shorter. The board changes so rapidly that multi-move plans are disrupted more easily. Strategic frameworks exist (build mobility, target corners, accumulate stability), but specific move sequences are harder to plan far ahead.


Learning Curve

Getting Started

Reversi: You can learn the rules in 2 minutes. “A minute to learn” is barely an exaggeration. A complete beginner can play a sensible-looking (if strategically poor) game immediately.

Chess: Learning the rules takes 15–30 minutes minimum, and new players regularly make illegal moves for the first several games. Concepts like castling, en passant, and promotion take practice to internalize.

Advantage: Reversi, overwhelmingly.

Reaching Intermediate Level

Reversi: Understanding that disc count doesn’t matter, learning to play for mobility, and avoiding X-squares gets you to intermediate level. This can happen in a few weeks of focused play. The common mistakes are well-documented and correctable.

Chess: Reaching intermediate level requires learning basic tactical patterns (forks, pins, skewers), endgame fundamentals, opening principles, and positional concepts. This typically takes months to years of regular study.

Advantage: Reversi, by a significant margin.

Reaching Advanced Level

Reversi: Requires mastering opening theory, precise endgame counting, deep understanding of edge patterns and stability cascades, and strong positional judgment. The gap between intermediate and advanced is significant.

Chess: Requires deep opening preparation, complex middlegame planning, precise endgame technique, tactical calculation, and extensive pattern recognition built over years of play.

Similar difficulty, though the ceiling in chess is higher because the game’s greater complexity provides more room for improvement at every level.


AI History Comparison

The computer conquest of both games happened in parallel — and the stories are illuminating.

The Timeline

Year Chess Reversi
1970s First competitive programs First competitive programs
1980s Programs reach strong amateur level Programs reach strong amateur level
1997 Deep Blue beats Kasparov (3.5–2.5) Logistello beats Murakami (6–0)
2005–present Programs far surpass all humans Programs far surpass all humans
2017 AlphaZero achieves superhuman play via self-learning
2023 Still unsolved 8×8 Othello weakly solved (draw)

Different Margins of Victory

The most striking comparison: Deep Blue vs. Kasparov was close (3.5–2.5). Kasparov won one game, drew three, and lost two. It was a battle.

Logistello vs. Murakami was a rout (6–0). Not a single competitive game. Why?

  • Reversi’s endgame is exact: Computers can solve reversi endgames perfectly from 24 empty squares. In chess, endgame advantages don’t necessarily convert into forced wins — the margin for human error is smaller
  • Chess has more room for human creativity: The larger branching factor and game tree mean chess computers in 1997 still had blind spots that a world champion could exploit
  • Reversi’s smaller search space: The same computing power searches more of the reversi game tree than the chess game tree

Current Status

Today, both chess and reversi programs are far beyond human capability. But the cultural impact is different:

  • Chess: Computer analysis has become integral to professional preparation, but human competition continues to thrive (Magnus Carlsen, the Chess World Championship)
  • Reversi: The WOC continues but with a smaller community, and computer dominance is taken for granted

Competitive Scene Comparison

Aspect Reversi Chess
World Championship since 1977 1886
Prize money Modest Millions of dollars
Professional players Virtually none Thousands worldwide
Media coverage Minimal Significant (especially Carlsen era)
Online platforms Several, smaller communities chess.com, lichess (millions of users)
Cultural recognition Board game enthusiasts Universally known
AI impact on community Significant (small community) Significant (large community absorbs it)

Chess’s competitive scene is incomparably larger, wealthier, and more culturally visible. Reversi’s competitive community is small but devoted.


What Each Game Teaches

Reversi Teaches You To:

  • Think about position, not material — having more is not always better
  • Value flexibility — mobility and optionality matter more than immediate gains
  • Accept short-term losses — sacrificing disc count for positional advantage mirrors pawn sacrifices in chess
  • Count precisely — the endgame is pure calculation
  • Reevaluate constantly — the board flips so fast that yesterday’s advantage is today’s liability

Chess Teaches You To:

  • Plan over long horizons — 10–20 move strategic plans
  • Manage resources — material conservation and piece coordination
  • Calculate tactics — forced sequences involving checks, captures, and threats
  • Think about structure — pawn structure shapes the entire game
  • Defend under pressure — resilience in worse positions

Transferable Skills

If you play both games, you’ll find that several skills transfer:

  • Pattern recognition
  • Thinking multiple moves ahead
  • Evaluating positions objectively (ignoring emotional attachment)
  • Clock management in tournament play
  • Post-game analysis discipline

Which Should You Play?

You should try reversi if… You should try chess if…
You want to start playing meaningful games in minutes You enjoy complex rule systems
You like games where position trumps material You want a massive competitive community
You enjoy games with dramatic reversals You prefer games where advantages compound gradually
You want a deep game that’s under-explored You want extensive learning resources and coaching
You already play chess and want something different You want professional-level competition opportunities

The honest answer: play both. They’re complementary rather than competing — different windows into how strategic thinking works. And reversi’s lower barrier to entry means you can start right now.