Mahjong Scoring — Points, Han, Fu & Scoring Systems Explained
How scoring works across Chinese Classical, Riichi, American, and Competition Mahjong — tables, examples, and comparisons.
Mahjong scoring varies dramatically across variants — from the simple fan-doubling of Hong Kong Mahjong to the mathematical precision of Riichi’s han/fu system. This guide explains how scoring works in every major variant.
Scoring Concepts Shared Across Variants
Despite the differences, most Mahjong scoring systems share these principles:
- Pattern-based value: The specific combination of tiles in your hand determines its worth
- Multiplier system: Scoring patterns act as multipliers on a base value
- Winner takes payment: The winning player receives points from one or more losing players
- Self-draw vs. discard: How you win often affects who pays and how much
- Dealer bonus: In most variants, the dealer receives increased payouts
Chinese Classical Scoring
The System
Chinese Classical Mahjong uses a base points + fan (doubles) system:
- Calculate base points from your hand composition
- Count fan (番) from scoring patterns
- Final score = base points × 2^fan
Base Points
| Element | Points |
|---|---|
| Winning hand (base) | 10 |
| Winning by self-draw | +2 |
| Each flower/season tile | +4 |
| Concealed hand | Additional points |
Fan Patterns
| Pattern | Fan |
|---|---|
| Self-draw win (tsumo) | 1 |
| All sequences (no pon) | 1 |
| One-chance wait | 1 |
| All triplets | 2 |
| Half flush | 3 |
| All terminals and honors | 4 |
| Full flush | 6 |
| All honors | Limit |
| Thirteen orphans | Limit |
Payment Rules
The player who discarded the winning tile typically pays the full value. For a self-draw win, all three opponents share the payment. The dealer pays and receives double in most house rules.
Limit Hands
To prevent astronomical scores, Chinese Classical uses limit values. Once a hand reaches a certain fan threshold, it caps at the limit regardless of additional patterns.
Riichi Mahjong (Han/Fu) Scoring
Riichi Mahjong has the most precise scoring system. Every hand is valued using two components:
Han (翻) — The Multiplier
Han come from yaku (scoring patterns) and dora (bonus tiles):
| Source | Example |
|---|---|
| Yaku | Riichi (1 han), Tanyao (1 han), Chinitsu (6 han) |
| Dora | Each dora tile in your hand = 1 han |
Fu (符) — The Base
Fu are calculated from the composition of your hand:
| Component | Fu Value |
|---|---|
| Base fu (concealed ron) | 30 |
| Base fu (open hand or tsumo) | 20 |
| Tsumo win | +2 |
| Concealed triplet (simples) | +4 |
| Concealed triplet (terminals/honors) | +8 |
| Open triplet (simples) | +2 |
| Open triplet (terminals/honors) | +4 |
| Concealed quad (simples) | +16 |
| Concealed quad (terminals/honors) | +32 |
| Open quad (simples) | +8 |
| Open quad (terminals/honors) | +16 |
| Yakuhai pair | +2 |
| Edge/closed/pair wait | +2 |
Fu are always rounded up to the nearest 10.
The Scoring Table
Here are the most common payment values for non-dealer winning by ron:
| Han \ Fu | 25 | 30 | 40 | 50 | 60 | 70 |
|---|---|---|---|---|---|---|
| 1 | — | 1,000 | 1,300 | 1,600 | 2,000 | 2,300 |
| 2 | 1,600 | 2,000 | 2,600 | 3,200 | 3,900 | 4,500 |
| 3 | 3,200 | 3,900 | 5,200 | 6,400 | 7,700 | 8,000 |
| 4 | 6,400 | 7,700 | 8,000 | 8,000 | 8,000 | 8,000 |
Limit Hands
At 5+ han, scoring shifts to fixed payouts:
| Limit | Han | Non-dealer Ron | Dealer Ron |
|---|---|---|---|
| Mangan | 5 | 8,000 | 12,000 |
| Haneman | 6–7 | 12,000 | 18,000 |
| Baiman | 8–10 | 16,000 | 24,000 |
| Sanbaiman | 11–12 | 24,000 | 36,000 |
| Yakuman | 13+ | 32,000 | 48,000 |
Tsumo Payments
When winning by self-draw (tsumo), each opponent pays a portion:
- Non-dealer tsumo: Dealer pays double, other two players pay the smaller amount
- Dealer tsumo: All three opponents pay equally
Example: Mangan tsumo by non-dealer = 2,000 from each non-dealer + 4,000 from dealer.
American Mahjong Scoring
The Card System
American Mahjong scoring is entirely different from Asian variants. The NMJL publishes an annual card listing all valid winning hands with their point values.
How It Works
- Study the current year’s card
- Build one of the listed hand patterns
- If you complete the hand, you win the listed point value
- Point values vary by hand difficulty (typically 25 to 100+ points)
Card Categories
The annual card organizes hands into categories:
| Category | Example |
|---|---|
| 2468 | Hands using only even-numbered tiles |
| Consecutive Run | Sequences across suits or values |
| 13579 | Hands using only odd-numbered tiles |
| Winds/Dragons | Honor-tile-focused hands |
| 369 | Hands built around 3, 6, and 9 tiles |
| Singles and Pairs | Hands with unusual pair patterns |
Scoring and Payment
Payment is determined by the hand’s listed value and whether it was won by self-draw or discard:
- Discard win: The player who discarded pays double the hand value. The other two players each pay single value.
- Self-draw win: All three opponents pay double the hand value.
Hong Kong Mahjong Scoring
The System
Hong Kong Mahjong uses straightforward fan-based scoring with a minimum fan requirement (typically 3 fan):
Common Fan Values
| Pattern | Fan |
|---|---|
| All sequences (chicken hand) | 0 |
| Common hand (mixed chi, concealed) | 1 |
| Self-draw | 1 |
| All triplets | 3 |
| Half flush | 3 |
| Mixed terminals | 3 |
| Full flush | 6 |
| All terminals/honors | 10 |
Payment Calculation
Base payment × 2^fan. Common structures use a table:
| Fan | Payment (approximate) |
|---|---|
| 3 | Base payment |
| 4 | 2× base |
| 5 | 4× base |
| 6 | 8× base |
| 7+ | 16× base (usually capped) |
Competition Mahjong (MCR) Scoring
The System
MCR uses an 81-pattern fan system with a minimum of 8 fan to win:
Selected Patterns
| Pattern | Fan |
|---|---|
| All Chows | 5 |
| Concealed Hand | 2 |
| Self-Drawn | 1 |
| Seven Pairs | 24 |
| Full Flush | 24 |
| All Terminals | 32 |
| Four Concealed Pungs | 64 |
| Thirteen Orphans | 88 |
| Big Four Winds | 88 |
Scoring Calculation
In MCR, hands must total at least 8 fan from the combined patterns. The winner receives their fan total as points, plus a base of 8 points from each opponent. Patterns can stack — a hand might combine “All Chows” (5 fan) + “Concealed Hand” (2 fan) + “Self-Drawn” (1 fan) = 8 fan exactly.
Scoring Comparison Across Variants
| Aspect | Chinese Classical | Riichi | American | Hong Kong | MCR |
|---|---|---|---|---|---|
| System | Base × fan | Han/Fu | Card value | Fan doubles | Fan total |
| Min. to win | None/Low | 1 yaku | Card match | 3 fan | 8 fan |
| Complexity | Medium | High | Low-Medium | Low | Medium-High |
| Auto-scoring apps | Some | Many | Yes (NMJL) | Some | Some |
| Standard tables | No (varies) | Yes | Annual card | Approximate | Official |
Tips for Learning Scoring
- Start with the basics — Don’t try to memorize every scoring table immediately. Learn the common hands and their values.
- Use apps — Scoring calculators are available for every variant. Use them until you internalize the system.
- Focus on han in Riichi — Fu calculation matters less at higher han values because limit hands override the fu component.
- Know the minimums — Understand the minimum winning requirements for your variant so you don’t accidentally build an invalid hand.
- Practice scoring hands — After each game, manually calculate your hand’s value to build the skill.
Further Reading
- Riichi Mahjong Guide — Complete han/fu breakdown
- Winning Hands — The patterns that generate scoring value
- Mahjong Variants — Full comparison of all variant rules
- Mahjong Strategy — How to build hands that score well
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