How to win at Connect Four — the center column, double threats, and strategic tricks that work every game.

Connect Four is a solved game — with perfect play, the first player always wins. But even without memorizing the solution, these strategies will dramatically improve your win rate.

Strategy 1: Always Start Center

The center column (column 4) is the strongest position because:

  • It’s part of the most possible four-in-a-row lines
  • Horizontal: center slot appears in 4 different potential lines
  • Diagonal: center connects to both diagonals
  • Whoever controls the center controls the game

If you go first: Drop in the center. Always. If you go second and opponent didn’t go center: Go center immediately.

Strategy 2: Build Double Threats

A double threat is the game-winning tactic. You create two lines where you have 3 in a potential 4, and your opponent can only block one.

How to create them:

  1. Build from the center outward
  2. Create horizontal threats in two directions
  3. Create a diagonal threat alongside a horizontal one
  4. When your opponent blocks one, complete the other

Example: You have 3 in a row horizontally, and separately, 3 in a diagonal. Opponent blocks the horizontal → you complete the diagonal. Win.

Strategy 3: The Odd-Even Rule

Rows are numbered 1 (bottom) through 6 (top).

PlayerWants Threats On
First player (Red)Odd rows (1, 3, 5)
Second player (Yellow)Even rows (2, 4, 6)

Why this works: The first player makes moves on turns 1, 3, 5, 7… When the game is filling up, a threat on an odd row is more likely to be reached on your turn (since odd squares fill at odd-numbered moves).

This is an advanced concept — at the basic level, just knowing it exists gives you an edge.

Strategy 4: Control the Bottom

You can’t place pieces in the air — everything builds from the bottom up. Controlling the bottom rows creates a foundation for threats above.

  • Claim bottom-center squares early
  • Don’t let your opponent build a bottom-row base
  • Think about what squares become available when a column fills up

Strategy 5: Think About “Dead Squares”

A dead square is one where your opponent controls the space below an apparent threat — meaning the threat can never be reached on the right turn.

Before celebrating a great position, check: can you actually reach that winning square, or does your opponent get there first?

Strategy 6: Block and Counter

When your opponent has 3 in a row:

  1. Block immediately — you must prevent the fourth
  2. After blocking, look for your counter-attack — the blocking move might set up your own threat
  3. If you’re forced to block on every turn, you’re losing — reset by creating your own threats

Column Priority

ColumnStrategic Value
4 (center)★★★★★ Highest
3, 5 (near center)★★★★☆ High
2, 6★★★☆☆ Medium
1, 7 (edges)★★☆☆☆ Low

Play as close to center as strategically possible.

Common Mistakes

  1. Not starting center — Giving up the strongest position for no reason
  2. Only thinking horizontally — Diagonals win more games than horizontal lines
  3. Only blocking — If you’re always reacting, you never create your own winning threat
  4. Ignoring vertical threats — 4 in a column is just as valid and often overlooked
  5. Playing at the edges — Edge columns have fewer connections and less strategic value

Practice at Rare Pike Connect Four →.