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♥ Hearts

    Points System:
    🏆 Win: 5 points
    📉 Loss: 1 point

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      The Complete Guide to Hearts: Rules, Strategy, and Online Play

      Welcome to the definitive resource for Hearts, one of the most beloved trick-taking card games in the world. Whether you are a newcomer learning the basics or an experienced player refining your card-passing strategy, this guide covers everything from the game's origins to advanced tactics like shooting the moon. Play Hearts online free right here — no download required.

      What is Hearts?

      Hearts is a four-player, individual trick-taking card game where the objective is to avoid collecting penalty points. Unlike most trick-taking games where you want to win tricks, in Hearts every heart card you take costs you 1 point and the dreaded Queen of Spades costs 13 points. The game belongs to the Whist family of card games and has been popular since the 1880s, gaining massive mainstream recognition through its inclusion in Microsoft Windows starting in 1992.

      What makes Hearts unique among trick-taking games is its penalty-avoidance mechanic. There is no trump suit and no bidding — instead, the strategic depth comes from the card-passing phase, knowing when to duck tricks, and the high-risk, high-reward option of "shooting the moon."

      Key Game Specifications

      • Players: 4 (individual — no teams or partnerships).
      • Deck: Standard 52-card deck (no Jokers).
      • Card Ranking: Ace (high) down to 2 (low) within each suit.
      • Trump Suit: None — there is no trump in Hearts.
      • Objective: Have the lowest score when any player reaches 100 points.
      • Penalty Cards: Each heart = 1 point, Queen of Spades = 13 points (26 total per round).

      How to Play Hearts: The Complete Rules

      1. The Deal

      The dealer shuffles the standard 52-card deck and deals the entire deck evenly, giving each player 13 cards. Cards are dealt one at a time, clockwise.

      2. The Card Passing Phase

      Before play begins, each player selects 3 cards to pass to another player. The passing direction rotates each round:

      • Round 1: Pass left
      • Round 2: Pass right
      • Round 3: Pass across
      • Round 4: No pass (hold hand)

      This four-round cycle then repeats. The card passing phase is critical to strategy — you can rid yourself of dangerous high cards, particularly the Queen of Spades and high hearts, while also trying to create void suits (having no cards of a particular suit) so you can dump penalty cards on future tricks.

      3. Trick Play

      The player holding the 2 of Clubs leads the first trick. Play proceeds clockwise. Each player must follow suit if they are able. If a player cannot follow suit, they may play any card — with one exception: on the first trick, you cannot play a heart or the Queen of Spades (unless you have no other option).

      The trick is won by the highest card of the led suit. There is no trump — off-suit cards never win. The winner of each trick leads the next one.

      Breaking Hearts: Hearts cannot be led until they have been "broken" — that is, until a player has played a heart (or the Queen of Spades) on a trick because they were void in the led suit. Once hearts are broken, any player may lead with a heart.

      4. Scoring

      After all 13 tricks have been played, each player counts their penalty points:

      • Each heart card taken = 1 point
      • The Queen of Spades = 13 points
      • All other cards = 0 points

      Points are cumulative across rounds. When any player reaches 100 points, the game ends and the player with the lowest total score wins.

      5. Shooting the Moon

      If one player takes all 26 penalty points (all 13 hearts plus the Queen of Spades) in a single round, they have "shot the moon." Instead of receiving 26 points, every other player receives 26 points and the shooter receives 0. This dramatic reversal can completely change the game's outcome.

      Scoring Reference Table

      Card Penalty Notes
      2♥ through A♥1 point each13 hearts = 13 penalty points
      Q♠ (Queen of Spades)13 pointsThe most dangerous card in the game
      All other cards0 pointsClubs and diamonds are safe
      Shoot the Moon0 for shooter, +26 for everyone elseTake all 13 hearts + Q♠ in one round
      Game endsPlayer reaches 100+Lowest total score wins

      Advanced Strategy

      Card Passing Strategy

      The passing phase is your first and best opportunity to shape your hand. Key principles:

      • Pass the Queen of Spades if you dont have enough low spades to protect yourself (A, K, Q with fewer than 3 other spades is dangerous).
      • Create void suits — having zero cards in a suit lets you dump hearts and the Q♠ when that suit is led.
      • Pass high hearts (A♥, K♥, Q♥) unless you are planning to shoot the moon.
      • Keep low cards in every suit — 2s and 3s let you safely duck under tricks.
      • Pass direction matters: Passing left means you control what you give and receive somewhat predictably. Passing across is the most unpredictable.

      The Queen of Spades

      The Q♠ is the single most impactful card in the game. At 13 points, it represents half the round's total penalty. Strategies for handling it:

      • If you have Q♠ with A♠ and K♠: You're relatively safe — you control the spade suit and can choose when to play the Queen.
      • If you have Q♠ with few spades: Pass it immediately. You'll likely be forced to play it when someone leads spades.
      • Smoking out the Queen: If you have A♠ or K♠ but not the Queen, lead spades to force whoever holds it to play it on someone else's trick.

      Shooting the Moon

      This all-or-nothing gambit requires near-perfect conditions:

      • You need dominant high cards — ideally A♥, K♥, Q♥ plus the Q♠ and several more high cards.
      • Long suits (6+ cards in one suit) are valuable because you can force out all opposition.
      • Be cautious: if any opponent suspects you're shooting, they'll keep one heart to block you.
      • Sometimes its better to attempt it secretly by winning tricks gradually rather than aggressively.

      End-Game Awareness

      The best Hearts players track every card played. Key things to monitor:

      • Hearts played: Track how many of the 13 hearts have come out. If 10 have been played, only 3 remain.
      • Queen of Spades status: Once the Q♠ has been played, spade tricks become much safer.
      • Void detection: If a player fails to follow suit, they are void and may dump penalty cards on future leads of that suit.
      • Score awareness: If a player is near 100 points, focus on not being the one to push them over — but also consider whether other players are more at risk.

      Frequently Asked Questions (FAQ)

      What happens if no one joins my quick match?

      If 3 seconds pass without finding enough human opponents, bot players will automatically fill the remaining seats so you can start playing immediately. The bots use strategic AI with realistic card-passing and play decisions.

      Can I play Hearts with friends?

      Yes! Click Play with Friends to create a private room. Share the link with up to 3 friends. The host can start the game at any time — bots will fill empty seats if needed.

      Is Hearts the same as Spades?

      No — while both are Whist-family trick-taking games, they have fundamental differences. Hearts has no bidding, no trump suit, and the goal is to avoid taking penalty cards. Spades uses partnerships, has a bidding phase, and spades are always trump. Hearts rewards avoidance; Spades rewards accurate prediction.

      What is "shooting the moon"?

      If you take all 13 hearts and the Queen of Spades in a single round (26 total penalty points), you "shoot the moon." Instead of receiving 26 points, every other player gets 26 points and you get 0. It's the highest-risk, highest-reward play in the game.

      When should I pass the Queen of Spades?

      Pass the Q♠ when you have fewer than 3 spades total or when your other spades are low (below 10). Keep it when you also hold the Ace and King of spades, giving you control over when the Queen is played.

      Can I lead with hearts?

      Not until hearts are "broken." Hearts are broken when someone plays a heart on a trick led by another suit (because they were void in that suit). After that, hearts may be led freely. If your hand contains only hearts, you may lead one even if hearts haven't been broken yet.

      Ready to Play?

      The best way to sharpen your penalty avoidance and card-passing strategy is through practice. Hit Quick Match above to start a game instantly, or create a private room to play with friends. Every game builds your strategic intuition — see you at the table.