If you love Hearts, you love trick-taking — the mechanic where each player plays one card and the highest card (or trump) wins the round. That mechanic powers dozens of great card games. Here are the 10 best alternatives for Hearts fans.


1. Spades — Hearts with Bidding and Trump

Players: 4 (2v2) | Similarity: ★★★★★

If you play Hearts, Spades is the obvious next game. Same 4-player structure, same 13-trick format, same standard deck. The differences: you bid how many tricks you’ll take before each hand, you play with a partner, and Spades are always trump.

What Hearts players will love: Card counting and suit tracking transfer directly. If you’re good at tracking which suits opponents are void in during Hearts, you’re already halfway to being good at Spades.

What’s different: You’re trying to win tricks (to hit your bid), not avoid them. The mindset shift is the biggest adjustment.

Play Spades Free →


2. Euchre — The Fast One

Players: 4 (2v2) | Similarity: ★★★★☆

Euchre distills trick-taking into its purest, fastest form. Only 5 tricks per hand with a 24-card deck. The Bower system (Jacks become the top trump cards) creates a unique dynamic, and “going alone” for bonus points adds drama.

What Hearts players will love: Same trick-following rules, same instinct for when to play high vs. low.

What’s different: Trump changes every hand (determined by bidding), and hands are much shorter. Less card counting, more reading the situation.

Play Euchre Free →


3. Bridge — The Deep End

Players: 4 (2v2) | Similarity: ★★★★☆

Bridge is where trick-taking reaches its maximum depth. The bidding system is a structured communication protocol with your partner, and the declarer plays both their own hand and the exposed dummy hand — planning all 13 tricks in advance.

What Hearts players will love: Card tracking, suit management, and predicting opponents’ holdings all transfer from Hearts. Bridge rewards everything Hearts taught you, at a higher level.

What’s different: Steep learning curve. The bidding conventions take weeks to learn. But if you want the deepest card game that exists, this is it.

Play Bridge Free →


4. Pinochle — Melding Meets Trick-Taking

Players: 4 (2v2) | Similarity: ★★★☆☆

Pinochle adds a melding phase before trick play — you score points for card combinations in your hand, then play tricks to capture scoring cards. Uses a unique 48-card deck (two copies of 9 through Ace).

What Hearts players will love: The trick-playing phase plays exactly like a trick-taking game with trump.

What’s different: The dual scoring (melds + tricks) adds strategic complexity. You’re thinking about two things at once.

Play Pinochle Free →


5. Oh Hell — Bid It Exactly

Players: 3-7 | Similarity: ★★★★☆

Oh Hell is the ultimate bidding accuracy game. You bid exactly how many tricks you’ll take — and you must hit that number precisely. No more, no less. The hand size changes each round (1 card, then 2, then 3…), creating varied challenges.

What Hearts players will love: The avoidance instinct from Hearts becomes the precision instinct in Oh Hell — sometimes you want zero tricks, just like Hearts.

What’s different: Flexible player count (3-7), changing hand sizes, and the precision bidding system.


6. Whist — Hearts’ Ancestor

Players: 4 (2v2) | Similarity: ★★★★☆

Whist is the historical ancestor of both Hearts and Bridge. No bidding, simple trump determination (turn up the last card), just pure trick-taking. It’s Hearts minus the penalty system — every trick counts equally.

What Hearts players will love: If you stripped Hearts down to its mechanical core, you’d get Whist. The instincts transfer perfectly.

What’s different: No penalty cards, no scoring wrinkles — just win tricks with your partner.


7. Spades (2 Players) — The Head-to-Head Version

Players: 2 | Similarity: ★★★★☆

Two-player Spades is Hearts-adjacent for when you only have one opponent. Each player sees part of the deck, bids tricks, and Spades are trump. It’s tighter and more tactical than the 4-player version.

What Hearts players will love: All the card counting skills from Hearts, concentrated into a 2-player format.


8. Canasta — Card Matching with Strategy

Players: 4 (2v2) | Similarity: ★★☆☆☆

Canasta isn’t a trick-taking game — it’s a Rummy game. But Hearts players often love it because it shares the same qualities: partnership play, strategic card management, and meaningful decisions every turn. The discard pile freeze mechanic creates dramatic moments.

What Hearts players will love: The strategic depth and partnership dynamics.

What’s different: Completely different mechanic (melding, not trick-taking). It’s a Rummy game, not a trick game.

Play Canasta Free →


9. Tonk — Quick and Intense

Players: 2-4 | Similarity: ★★☆☆☆

Tonk is a fast Rummy variant with small hands and quick rounds — 2-5 minutes per hand. While mechanically different from Hearts, it scratches the same itch: reading opponents, managing your hand, and knowing when to make your move.

What Hearts players will love: Quick games, card reading, high stakes per decision.

What’s different: Rummy mechanic (draw/meld/discard), not trick-taking.

Play Tonk Free →


10. Pitch — The Other Trick-Taker

Players: 4 | Similarity: ★★★☆☆

Pitch (also called Setback) is a trick-taking game where specific trump cards score points: High, Low, Jack, and Game. The winning bidder names trump and leads. It’s more aggressive than Hearts — you’re trying to capture specific valuable cards.

What Hearts players will love: Trick-taking fundamentals, suit tracking, and the tension of high-value cards.

What’s different: You want specific cards (not avoiding them), and the bidding determines trump.


Quick Comparison

Game Like Hearts Because… Different Because…
Spades Same 4-player trick format Adds bidding + trump
Euchre Same trick following Faster, 5 tricks only
Bridge Same foundation Complex bidding system
Pinochle Trick-taking phase Adds melding scoring
Oh Hell Avoidance strategy Must bid exactly
Whist Pure trick-taking No penalty system
Canasta Partnership depth Rummy, not tricks
Tonk Quick, strategic Rummy mechanic
Pitch Trick-taking Capture specific cards

Start with Spades if you want the closest experience. Move to Euchre for faster play. Progress to Bridge when you’re ready for the ultimate trick-taking challenge. They’re all free to play at Rare Pike.