Print this score sheet or copy the table to track your Euchre game. The first team to reach 10 points wins.

Euchre Scoring Quick Reference

OutcomePoints
Calling team wins 3–4 tricks1 point
Calling team wins all 5 tricks (March)2 points
Calling team fails to win 3 tricks (Euchred)Opposing team: 2 points
Loner wins all 5 tricks4 points
Loner wins 3–4 tricks1 point
Loner fails to win 3 tricksOpposing team: 2 points

Printable Score Sheet

To print: Use your browser’s print function (Ctrl+P / Cmd+P). The score sheet will print cleanly on any page size.

How to Use This Score Sheet

  1. Write team names at the top of each column
  2. Record scores after each hand: +1 for 3–4 tricks, +2 for a March or Euchre, +4 for a successful Loner
  3. Track loner attempts in the notes section — successful loners are the biggest swings in the game
  4. Total each column — the first team reaching 10 points wins

Traditional Card Scorekeeping (No Paper Needed)

The classic Euchre scorekeeping method uses a 5 and 6 from the deck. Each team keeps two cards face down:

ScoreDisplay
1Show 1 pip on the 6 (face down, 5 underneath)
2Show 2 pips on the 6
3Show 3 pips
4Show 4 pips
5Flip: show 5 on the 5-card (6 underneath)
6Show 6 pips on the 5
7Show 7 pips
8Show 8 pips
9Show 9 pips

Many experienced players use this method to avoid needing paper or an app.

FAQs

How does Euchre scoring work?
The calling team scores 1 point for 3–4 tricks, 2 points for all 5 (march). If euchred, opponents score 2. A successful loner earns 4 points.

How many points to win?
10 points wins a standard game. Some groups play to 7 for a shorter game.

What is a loner?
Going alone — calling trump and playing without partner. Win all 5 tricks = 4 points. It’s the highest-risk, highest-reward play in Euchre.