Canasta scoring determines winners and shapes strategy. Understanding exactly how points are awarded helps you make better decisions throughout the game.

Card Point Values

Every card in Canasta has an intrinsic point value, used for scoring melds and calculating the initial meld requirement:

Card Point Value
Jokers 50 each
Aces 20 each
Twos (wild) 20 each
Kings, Queens, Jacks, 10s, 9s, 8s 10 each
7s, 6s, 5s, 4s 5 each
Black 3s (♣ ♠) 5 each

Canasta Bonuses

The centerpiece of Canasta scoring — building canastas earns massive bonuses:

Canasta Type Bonus
Natural canasta (no wild cards) 500
Mixed canasta (includes wild cards) 300

These bonuses are in addition to the individual card values in the canasta. A natural canasta of seven Kings is worth 500 + 70 = 570 points.


Going Out Bonuses

Action Bonus
Going out 100
Concealed going out 200 (replaces the 100)

Concealed going out means melding your entire hand in a single turn when you have not previously melded.


Red Three Bonuses

Red 3s Collected Bonus per Card Total
1 red 3 100 100
2 red 3s 100 each 200
3 red 3s 100 each 300
All 4 red 3s 200 each 800

Warning: If your team has not made any melds during the round, all red 3 bonuses become penalties instead (subtracted from your score).


Initial Meld Requirements

The first meld your team makes each round must meet a minimum point total based on your cumulative score:

Team Score Minimum Initial Meld
Below 0 15 points
0 – 1,499 50 points
1,500 – 2,999 90 points
3,000+ 120 points

Wild cards count toward the minimum. For example, a meld of two Kings and a joker = 10 + 10 + 50 = 70 points.


End-of-Round Scoring

When a player goes out, calculate each team’s score:

  1. Add canasta bonuses (500 or 300 each)
  2. Add going out bonus (100 or 200)
  3. Add red 3 bonuses (100 each, or 200 each for all four)
  4. Add point values of all cards in melds
  5. Subtract point values of all cards remaining in hand

Example Scoring

Category Team A Team B
2 natural canastas +1,000
1 mixed canasta +300 +300
Going out bonus +100
2 red 3s +200 +100
Cards in melds +340 +185
Cards in hand −0 −75
Round total +1,940 +510

Scoring Tips

  • Prioritize natural canastas — the 200-point difference between natural (500) and mixed (300) adds up over multiple rounds
  • Go out quickly when opponents have large hands — the penalty for cards in hand can be crippling
  • Don’t hold jokers too long — if caught in hand, each one costs you 50 points
  • Red 3s are risky if your team hasn’t melded — they become 100-point penalties
  • Track the running score — knowing whether you need 50, 90, or 120 for the initial meld changes your entire strategy

Ready to play? Try Canasta for free on Rare Pike — no download needed.