Backgammon vs Checkers — Dice, Strategy, and Pure Skill Compared
Two classic board games with very different approaches to strategy. How do they compare?
Two Ancient Games, Different Worlds
Backgammon and checkers are both ancient board games that have stood the test of time, but they offer fundamentally different experiences. One uses dice; the other doesn’t. One involves racing; the other involves capturing. Here’s how they compare.
Quick Comparison
| Feature | Backgammon | Checkers |
|---|---|---|
| Luck element | Yes (dice) | None |
| Board | 24 points | 32 dark squares |
| Pieces | 15 per player | 12 per player |
| Goal | Bear off all pieces | Capture or block all pieces |
| Captures | Hit (sent to bar, re-enters) | Jump (removed from game) |
| Doubling cube | Yes | No |
| Promotion | No | Man → King |
| Solved? | No | Yes (2007) |
The Luck Factor
The fundamental difference: backgammon uses dice, checkers doesn’t.
Backgammon
Every turn begins with a dice roll. This means:
- No two games play the same way
- Weaker players can beat stronger players in a single game
- The skill is in decision-making given uncertainty
- Probability assessment is a core skill
Checkers
No randomness at all. The better player wins:
- Games between experts repeat similar patterns
- The game was eventually solved — proven to be a draw with perfect play
- Skill is in pure calculation and pattern recognition
- The mandatory capture rule adds forced tactical sequences
Strategic Differences
Backgammon Strategy
- Risk management — should you leave a blot? What’s the probability of being hit?
- Race vs. contact — knowing when to simplify and when to fight
- Doubling cube — a uniquely backgammon concept of raising stakes
- Multiple strategies — blitz, prime, holding game, back game
- Pip counting — calculating who’s ahead in the race
Checkers Strategy
- Forced captures — must jump when possible, creating unique tactical opportunities
- King promotion — the race to get the first king
- Center control — placing pieces where they have the most influence
- The move/opposition — tempo advantage in endgames
- Back row defense — protecting against enemy promotion
Accessibility and Learning Curve
Backgammon
- Rules are more complex (hitting, bar, bearing off, doubling cube)
- 15-20 minutes to learn the basics
- Strategic depth unfolds gradually
- Dice keep casual games exciting even without deep knowledge
Checkers
- Very simple rules (diagonal movement, jumping, crowning)
- 5 minutes to learn
- Deceptive depth — simple rules hide complex tactics
- Without dice to level the playing field, skill differences show quickly
Which Should You Play?
Choose backgammon if you want:
- Games where anyone can win on a given day
- Risk assessment and probability as core skills
- The excitement of dice rolls creating new situations
- The doubling cube’s psychological dimension
Choose checkers if you want:
- A pure skill contest with no randomness
- Tactical calculation as the primary skill
- A game you can explain in minutes
- History’s simplest framework hiding genuine depth
Both games have been played for thousands of years because both offer something timeless and compelling. Try both.
Try Backgammon
If you enjoy checkers, backgammon offers something new. Play free.
Play Backgammon Free