Backgammon Opening Moves — The Best Play for Every First Roll
Learn the optimal first move for each of the 15 possible opening rolls in backgammon.
The 15 Opening Rolls
In backgammon, each player rolls one die and the higher roller goes first using the two dice shown. Since ties are re-rolled, there are exactly 15 possible opening rolls (no doubles possible on the first turn).
Computer analysis has established the best opening play for each roll. Here they are:
Point-Making Rolls (Clear Best Moves)
3-1: Make the 5-Point
Move: 8/5, 6/5
This is widely considered the best opening roll. Making the 5-point:
- Secures the most valuable point in the game
- Begins your home board prime
- Blocks the opponent’s escape route
6-1: Make the Bar Point
Move: 13/7, 8/7
Making the bar point (7-point) is extremely strong:
- Creates an anchor adjacent to your home board
- Begins a potential prime
- Blocks the opponent’s back checkers
4-2: Make the 4-Point
Move: 8/4, 6/4
Making the 4-point extends your home board:
- Builds toward a prime
- Blocks the opponent
- Gives you three home board points (4, 5, 6) to start
5-3: Make the 3-Point
Move: 8/3, 6/3
Making the 3-point is good:
- Another home board point made immediately
- Slightly less valuable than the 5-point or bar point, but still strong
Running Rolls
6-5: Run a Back Checker
Move: 24/13
The Lover’s Leap — move a back checker all the way to the midpoint:
- Escapes one back checker immediately
- Takes advantage of the large run
- The standard play, though some players try 24/18, 13/8 (splitting and building)
6-4: Run with 24/14
Move: 24/14
A run to the outfield:
- Escapes one back checker
- Leaves a blot on 14, but the alternatives are worse
6-3: Run with 24/15
Move: 24/15
Another running play:
- Escapes to the outfield
- A common alternative is 24/18, 13/10 (split and build)
6-2: Run with 24/16
Move: 24/18, 13/11
Most players prefer splitting the back checkers (24/18) and bringing down a builder (13/11):
- Creates an advanced position in the opponent’s board
- Places a builder for the 5-point or bar point
Splitting and Building Rolls
5-4: Split and Build
Move: 13/8, 24/20
Split one back checker forward and bring a builder down:
- The split to the 20-point aims for an anchor
- The builder on 8 targets the 5-point
5-2: Split 24/22, Build 13/8
Move: 13/8, 24/22
Split and build:
- The builder on 8 is a flexible construction piece
- The split to 22 diversifies your back game options
5-1: Split 24/23, Build 13/8
Move: 13/8, 24/23
Split to the 23-point and bring a builder down from the midpoint.
4-3: Split and Build
Move: 13/9, 24/21
Split one back checker and bring a builder down:
- Both halves serve constructive purposes
- Some players prefer 13/10, 13/9 (two builders)
4-1: Split 24/23, Build 13/9
Move: 13/9, 24/23
- The builder on 9 is excellent, threatening both the 5-point and 7-point
- The split to 23 diversifies the back position
3-2: Split 24/21, Build 13/11
Move: 13/11, 24/21
Split and build:
- Both moves are constructive
- The builder on 11 works toward making the 5-point or 7-point
2-1: The Most Debated Roll
Move: 13/11, 24/23 (or 13/11, 6/5)
This is the most debated opening roll:
- 13/11, 24/23 — split and build (the more conservative choice)
- 13/11, 6/5 — slot the 5-point (aggressive, risks being hit)
Computer analysis slightly favors the slot (6/5) in money play, but the difference is small. Both plays are reasonable.
Practice Your Openings
Knowing the right opening is instant improvement. Play now.
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