Gammons and Backgammons — Understanding Scoring in Backgammon
Learn the three levels of victory in backgammon and how they affect strategy, the doubling cube, and match play.
Three Levels of Victory
In backgammon, there are three ways to win, each worth different amounts:
| Victory Level | Condition | Point Value |
|---|---|---|
| Single game | Opponent has borne off at least 1 checker | 1× current stakes |
| Gammon | Opponent has not borne off ANY checkers | 2× current stakes |
| Backgammon | Opponent has not borne off any AND has checkers in your home board or on the bar | 3× current stakes |
Gammon: The Double Win
A gammon occurs when you bear off all 15 of your checkers before your opponent has removed even one. It’s worth twice the current stakes.
How Common Are Gammons?
Between equally skilled players, approximately 25-30% of games result in a gammon. That’s a significant percentage — making gammon awareness essential for competitive play.
What Creates Gammon Opportunities?
- Blitz attacks — aggressively hitting and building your board
- Strong primes — trapping opponent checkers behind an impassable wall
- Opponent with checkers on the bar — if they can’t enter while you’re bearing off
- One-sided races — when you’re dramatically ahead
Backgammon: The Triple Win
A backgammon (the victory type, sharing the game’s name) is even more dominant. The opponent must:
- Have NOT borne off any checkers, AND
- Still have at least one checker in your home board or on the bar
Backgammons are worth 3× the stakes and are relatively rare (1-3% of games). They typically occur when:
- A blitz traps multiple checkers on the bar
- A prime keeps checkers locked deep in your board
- The opponent never established any forward momentum
Interaction with the Doubling Cube
Gammons and backgammons multiply with the doubling cube:
| Cube Value | Single Win | Gammon | Backgammon |
|---|---|---|---|
| 1 | 1 point | 2 points | 3 points |
| 2 | 2 points | 4 points | 6 points |
| 4 | 4 points | 8 points | 12 points |
| 8 | 8 points | 16 points | 24 points |
This interaction is crucial for cube decisions:
- When deciding whether to take a double, gammon risk matters enormously
- If there’s a high chance of being gammoned, you need more winning chances to accept
- If you might win a gammon, this increases the value of doubling
Strategic Implications
Playing for the Gammon
Sometimes it’s correct to play for a gammon instead of just trying to win:
- In money play: Always maximize expected value (gammons are worth extra)
- In match play: Gammons only help if the extra points advance your position meaningfully
The “Too Good to Double” Scenario
If your gammon chances are very high, you might decide not to double:
- If you double and the opponent drops, you win 1 point
- If you play on without doubling, you might win 2 points (gammon) or even 3 (backgammon)
- This “too good” decision only applies in extreme situations
Gammon Saves
When your opponent is playing for a gammon against you, your priority shifts:
- Bear off at least one checker to reduce from gammon to single loss
- This is called a “gammon save”
- Sometimes it’s worth making an otherwise sub-optimal move if it helps you bear off a checker
Match Play Considerations
In match play (playing to a set number of points), gammon value depends on the score:
- If winning a single game gets you to the target score, a gammon has no extra value
- If you need exactly 2 more points and the cube is at 1, a gammon wins the match outright
- Gammon-go situations: when you need 2 points, double to 2, and any win (gammon or single) finishes the match
Understanding these score-dependent gammon values is an advanced skill that separates tournament players from casual players.
Win Big
A gammon is twice the victory. Play and aim for the big win.
Play Backgammon Free