The Back Game — Backgammon's Most Dramatic Strategy
Learn when the back game is right, how to execute it, and how to turn a losing position into a winning one.
What Is a Back Game?
The back game is backgammon’s most dramatic strategic concept. When you’re far behind in the race — typically after being hit multiple times — you can set up multiple anchors in your opponent’s home board and wait for the opportunity to hit their checker as they try to bear off.
A successful back game:
- Maintains two or more anchors in the opponent’s home board
- Waits for the opponent to leave a blot during bearing off
- Hits the blot
- Traps it behind a strong home board
- Catches up and wins the race
When Do Back Games Happen?
Back games are not usually chosen deliberately. They develop when:
- You’ve been hit multiple times early in the game
- You’re far behind in the race (50+ pips)
- You’ve ended up with multiple checkers in the opponent’s home board
- Your opponent has a strong racing position but hasn’t closed their board
The key recognition: if you have two made points in the opponent’s board and you’re far behind in the race, you’re in a back game position.
The Best Anchor Combinations
Not all anchor pairs are equal. The best back game setups from strongest to weakest:
- 1-3 anchors — gives you the most coverage for hitting
- 1-2 anchors — very strong coverage
- 2-4 anchors — good coverage and some escape options
- 2-3 anchors — adjacent anchors, harder to hit from but solid
- 1-4 anchors — wide coverage but gaps in between
Key principle: Anchors that are spread apart cover more possible landing squares, making it harder for the opponent to safely navigate past them.
The Critical Factor: Timing
Timing is the most important concept in a back game. It means having enough flexibility in the rest of your position to maintain your anchors until the opponent leaves a blot.
Good Timing
- Multiple checkers in the outer board (12, 11, 10, 9, 8, 7 points)
- Checkers spread across your home board
- Plenty of constructive moves available before you’re forced to break your anchors
Bad Timing
- Too many checkers already stacked in your home board
- Few options for useful non-anchor moves
- You’ll be forced to break an anchor on the next few rolls
Maintaining Timing
- Move outer board checkers slowly — don’t race them home
- Stack on point 6 if needed — better to stack than break an anchor
- Use small rolls to fill gaps in your home board
- Avoid bearing in too quickly — you want to wait for the hit
Executing the Hit
The moment you’ve been waiting for: your opponent leaves a blot while bearing off. Now:
- Hit it — send the checker to the bar
- Close your home board — make as many points as possible to prevent re-entry
- Bear in your remaining checkers — get your outer board checkers home
- Start bearing off — with the opponent trapped on the bar, you race to victory
A closed board (all 6 home board points made) means the opponent cannot re-enter at all. They must wait on the bar until you break a point. This can give you time to catch up and pass them.
Back Game Risks
The back game is not without risk:
- Gammon danger — if the back game fails, you’ll likely lose a gammon (worth 2× or more with the cube)
- Timing collapse — without proper timing, you’re forced to break anchors without ever getting a shot
- Cube implications — if you’re playing a back game with the cube at a high level, a gammon loss is very expensive
Making the Cube Decision
As the back game player:
- You typically don’t own the cube (your opponent doubled earlier)
- Focus on maximizing your hitting chances
Against a back game:
- Be cautious about doubling — the position is volatile
- A back game player can sometimes turn the entire game around
- Consider whether you can safely bear off without leaving a blot
Turn It Around
The back game is backgammon's ultimate comeback. Practice it.
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